Game studio · Brazil

We build great experiences together.

Hollow Harpy is a game studio from Brazil, creating original IPs, outsourcing partnerships and gamified experiences for entertainment, education and heritage.

Our Mission

Turn ideas, cultures and objectives into games people actually want to play.

Identity with depth

Culture is not decoration. It is part of the design.

Design with purpose

Every mechanic and choice answers a real objective.

Effective collaboration

Direct communication and adaptation to your process.

Narrative and systems

Story, systems and UX reinforce one experience.

How we work

A visible process that turns skill into confidence

01

Discover

Goals, audience, constraints and what success means.

02

Define

Scope, deliverables, responsibilities and schedule.

03

Design

Mechanics, narrative and flows, with support art and criteria.

04

Prototype

A playable prototype to validate clarity, fun and feasibility.

05

Produce

We build within your pipeline, iterating by priority.

06

Deliver & Learn

Deliver, measure results and plan the next step.

Partners & creative network

We grow through collaboration

A focused creative core, expanded through trusted studios, creative teams and learning spaces that strengthen the game development ecosystem.

Business inquiries

Have a game, project or challenge in mind?

Let's build the next step together. Tell us about the project and what you need.

Emailcontact@hollowharpy.com.br
Back to home Services · Original IPs

Original IPs

In our authorial projects, Hollow Harpy owns the concept, direction and intellectual property. We research culture in depth and turn it into design: seeking to reveal stories the world still does not know, built for the global market with international ambition.

Do Not Disturb: Untold Tales
HorrorStory-drivenAtmospheric

Do Not Disturb: Untold Tales

A narrative psychological horror set in Manaus, following a search for a missing friend through abandoned places, urban legends and buried memories.

Game Jam Plus 2020/21Game of the YearBest Game in BrazilBest Narrative
Read more

Have a world you want to build?

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Back to home Services · Outsourcing

Outsourcing & Creative Support

We join teams that need to expand capacity or develop specific parts without losing control of the project. A focused creative core, expanded through trusted collaborators according to each project's needs: always adapting to your pipeline, tools and documentation.

Blissaster: Doomsday is Finally Here
Tower DefenseShooterRoguelite

Blissaster: Doomsday is Finally Here

Build, upgrade and survive a comedic apocalypse where strategy and chaos share the same screen.

Read more
Hope Seed
Tower DefenseActionRoguelite

Hope Seed

An action game rooted in a strong sense of place and identity, developed as an outsourcing partner with Deathmare.

Game Jam PlusBest Game in Brazil3rd place worldwide
Read more

What we offer

Game & Narrative Design

Loops, systems, economy, balancing, worlds, dialogue and player-facing content.

Level & Puzzle Design

Challenge structure, pacing, spatial flow, onboarding and player guidance.

UX/UI Support

User flows, wireframes, information architecture and mid-fidelity interface direction.

2D Art & Animation

Character and environment support, visual development and UI assets, by scope.

Programming & Development

Gameplay and systems programming, tools, and integration into your engine and pipeline.

Documentation & Production Support

GDDs, feature specs and production follow-up integrated into your process.

Prototyping & Pitch

Playable prototypes, pitch decks, one/ten-pagers and investor-facing narratives.

Tell us what your team needs.

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Back to home Services · Gamification

Gamification & Serious Games

Gamification is not the addition of points and badges. It is the deliberate use of goals, feedback, challenge and progression to help people understand, practice, remember or care about something: applied to education, culture, training and engagement.

Educoli
EducationalGamificationPlatform

Educoli

A gamified learning journey connecting foundational education, accessible design and living culture.

O Grande Pitch 2025Champion · R$50k
Read more
Teatro em Memórias: Teatro Amazonas
Serious GamesPuzzleCulturalBoardgame

Teatro em Memórias

A puzzle experience that transforms a cultural event at Teatro Amazonas into an interactive journey through memory and discovery.

Read more

What we offer

Research & Concept

Understanding the objective, audience and content before designing the experience.

Mechanics & Prototypes

Playable prototypes for mobile, web and tablet that validate clarity and engagement.

Visual Quizzes & Light Simulations

Interactive formats that make learning and practice more active.

Cultural Experiences

Turning cultural content into accessible, memorable interactive journeys.

Engagement Metrics

Progression and feedback designed so results can be observed and improved.

Accessible Design

Experiences built with a human pace and accessibility as ongoing commitments.

Turn your objective into play.

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Back to all projects Project · Original IP

Do Not Disturb: Untold Tales

Horror Story-driven Atmospheric

Do Not Disturb: Untold Tales is a narrative psychological horror set in Manaus. You follow Lara as she searches for a missing friend, moving through abandoned places, local urban legends and memories that refuse to stay buried.

It leans on atmosphere over jump scares: hand-crafted 2D environments, an oppressive soundscape and a story that ties personal loss to the folklore of the city. It is our flagship original IP and the clearest expression of what Hollow Harpy stands for.

Game Jam Plus 2020/21Game of the YearBest Game in BrazilBest Narrative
Original IP
ConceptNarrativeGame DesignProduction
Genre2D psychological horror
StatusIn development · Steam page live

Want an original world like this one?

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Back to all projects Project · Outsourcing

Blissaster: Doomsday is Finally Here

Tower Defense Shooter Roguelite

The challenge: make a tower defense that stays tense and funny wave after wave. Blissaster: Doomsday is Finally Here plays out on a hexagonal grid where every placement is a tactical decision inside an escalating, well-humored apocalypse: build and upgrade your defenses, then grab a weapon and hold the line yourself.

What we did: developed by Rat in a Cup, with Hollow Harpy as an outsourcing partner across game design, production, art, UI/UX design and business development.

The result: in 2026 the game was selected as one of ten finalists in the 3rd Competitive Game Showcase of the Legal Amazon, competing for delegation spots at Gamescom LATAM and Gamescom Germany.

Legal Amazon Games Showcase 2026Top 10 finalist
Outsourcing · Rat in a Cup
Game DesignProductionArtUI/UX DesignBusiness Development
GenreRoguelite tower defense / shooter
StatusIn development

Need an extra team on your game?

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Back to all projects Project · Outsourcing

Hope Seed

Tower Defense Action Roguelite

Hope Seed is an action roguelite with tower defense at its core, rooted in a strong sense of place and identity. We developed it as an outsourcing partner with Deathmare Studios, contributing game design, production and business development.

Born at Game Jam Plus, the project was recognized as Best Game in Brazil and placed third worldwide, then continued development toward a full release.

Game Jam PlusBest Game in Brazil3rd place worldwide
Outsourcing · Deathmare Studios
Game DesignProductionBusiness Development
GenreAction roguelite / tower defense
StatusIn development

Have a game that needs a partner?

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Back to all projects Project · Gamification

Educoli

Educational Gamification Platform

The challenge: teach early literacy in a way children actually engage with. Educoli is a platform of educational games that teach through play; Rios do Saber is one of its games.

What we did: Hollow Harpy created Educoli and led its concept and gamification design, turning literacy content into games with progression, feedback and rewards.

The result: Educoli was the champion of the first edition of O Grande Pitch, Brazil's first innovation reality show on open TV, winning R$50,000 and national visibility.

O Grande Pitch 2025Champion · R$50k
Gamification
ConceptGamification Design
FormatEducational platform + games
StatusIn development / pilot

Turn your objective into play.

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Back to all projects Project · Gamification

Teatro em Memórias

Serious Games Puzzle CulturalBoardgame

Teatro em Memórias is an online jigsaw puzzle built around the Teatro Amazonas, one of Brazil's most iconic cultural landmarks. Developed as a service for Casarão de Ideias, it invited people to visit the Casarão website and rebuild the theater's image piece by piece, and every completed puzzle unlocked a real discount on a ticket to the theater itself. Some visitors also received physical puzzle pieces as a keepsake.

More than a game, it is a bridge between digital play and cultural heritage. By turning the act of rebuilding the theater into a small, rewarding ritual, the project invites people to look closely at a monument they might otherwise take for granted, and gives them a concrete reason to walk through its doors: heritage, preservation and audience-building working together, using play to keep a living landmark part of everyday life.

Serious Game · Casarão de Ideias
Serious Game DesignPuzzle Design
FormatOnline jigsaw · web + physical pieces
StatusDelivered / prototype

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Back to home Portfolio

All projects

Original games and partner projects.

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